Ori and the Blind Forest Double Jump: Location & Tips
Find the Ori and the Blind Forest double jump in Gumo's Hideout, unlock Leru's skill, and learn how to clear spikes, reach ledges, and escape Moon Grotto.
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Where to Find Double Jump in Ori and the Blind Forest
That ledge just beyond your reach gets a lot less frustrating once you have another jump. The Ori and the Blind Forest double jump unlocks at Leru’s Ancestral Tree in Gumo’s Hideout, within Moon Grotto. Unlocking the Ori and the Blind Forest double jump lets you jump again while airborne, opening the route forward and putting more collectibles within reach.
You acquire this skill by reaching the tree and absorbing its light. Double Jump then becomes part of Ori’s movement, giving you an extra opportunity to gain height or extend a crossing.
| Unlock detail | What to look for |
|---|---|
| Area | Gumo’s Hideout in Moon Grotto |
| Skill tree | Leru’s Ancestral Tree |
| Unlock action | Absorb the tree’s light |
| Nearby gate requirement | 2 keys |
| Visual cue when used | A distinctive V-shaped effect |
The important distinction is between the Ancestral Tree that grants Double Jump and the Ability Tree where you spend ability points. If an upgrade says it requires Double Jump, earning another ability point will not replace the trip to Leru.
Follow the route through Gumo’s Hideout rather than repeatedly testing every high ledge you pass. Some pickups become accessible with the extra jump, while others remain beyond your current movement options. Get the skill, practice it nearby, and then reconsider those tempting detours.
Official page: Ori and the Blind Forest (store.steampowered.com)
How to Reach Leru’s Ancestral Tree
The route to the Ori and the Blind Forest double jump takes you through breakable surfaces, enemy encounters, and a Spirit Gate. Your immediate objective is to keep descending toward Gumo’s Hideout, then collect the keys needed to reach Leru.
Image: Steam / Moon Studios GmbH
Open the Route and Head Down
Work through these landmarks in order to unlock the Ori and the Blind Forest double jump:
- Reposition the rock. Backtrack and push it left so you can make the jump.
- Use enemy projectiles on breakable surfaces. Lure the shooting enemy into firing toward the obstruction.
- Continue opening the passage. Use the same projectile tactic on the breakable surfaces along the route toward the wall.
- Save at the Spirit Well. Make this your checkpoint before continuing deeper.
- Keep descending. Follow the lower route toward the rooms leading to the tree.
For the projectile sections, place Ori so the enemy fires toward the surface you need to break, then move clear. Resist the urge to defeat every enemy immediately when its attack is part of the route.
Collect the Keystones and Open the Gate
Farther down, you reach a room where defeating the enemy opens the door. Continue through this section and collect both Keystones before returning to the Spirit Gate.
| Landmark | Required action or nearby pickup |
|---|---|
| Enemy room | Defeat the enemy to open the door |
| Keystone pickup | Collect the Keystone along the route |
| Second Keystone pickup | Watch for spikes underneath it |
| Spirit Gate | Use two Keystones to open it |
| Leru’s Ancestral Tree | Absorb the light to learn Double Jump |
The spikes beneath one Keystone deserve your attention before you commit to the pickup. Look at where Ori will land after collecting it, rather than focusing only on touching the item.
Optional pickups along this broader route include an Ability Cell, Spirit Light Containers, and a Map Stone Fragment. Collect them when the path is manageable, but keep track of the gate objective so a side trip does not leave you circling the same rooms.
Once you reach Leru, absorb the light and try the new skill before moving on. The nearby platforming gives you an immediate reason to use it.
How to Use Double Jump With Better Timing
Using the Ori and the Blind Forest double jump is straightforward: jump, then press your jump input again while Ori is airborne. The second jump produces a recognizable V-shaped effect, making it easier to see when you have used the extra movement.
Image: Steam / Moon Studios GmbH
The timing is where the skill becomes useful. Two quick presses and two deliberately spaced presses produce different routes through the same obstacle. Practice on a safe stretch before taking that timing into a spike corridor.
| Situation | Timing tip |
|---|---|
| Reaching a higher ledge | Let the initial jump gain height before using the second |
| Crossing a wider gap | Carry the initial jump outward before adding the extra jump |
| Moving around a low obstruction | Clear the underside before jumping upward again |
| Crossing toward another wall | Aim the second jump toward the safe wall surface |
| Approaching spikes | Identify the landing space before starting |
Treat these as adjustments to try, rather than a single rhythm to repeat everywhere. A jump that works across an open gap can send Ori into a hazard when the ceiling is low.
Separate Height From Distance
Before jumping, decide what is stopping you.
If the destination is above Ori, focus on gaining enough height to reach its edge. If the destination is across a gap, give the initial jump room to travel before using the second. If a wall or overhang blocks the route, think about where Ori needs to be when that extra upward movement happens.
Save the extra jump for the part of the crossing where you need it instead of spending both jumps immediately.
Combine Wall Jumping With the Extra Jump
Moon Grotto asks you to connect wall movement with airborne movement. Climb toward the top of a safe wall section before jumping away, then use Double Jump to reach the next wall or platform.
Keep your eyes on the destination. Watching Ori alone makes it easy to miss the spike edge you are approaching.
Practice the transition as a short sequence: climb, jump away, then use the extra jump toward the landing. Once that sequence feels familiar, the surrounding hazards become easier to read.
Getting Out of Moon Grotto Without Repeating the Same Mistakes
The Ori and the Blind Forest double jump gives you the movement needed to continue beyond Gumo’s Hideout, but the escape still demands careful positioning. Spikes, narrow passages, and awkward wall transitions remain dangerous after the unlock.
Image: Steam / Moon Studios GmbH
Break each obstacle into its launch point, airborne path, and landing. Change one part between attempts so you can tell what helped.
Start Higher Before Crossing the Spikes
For the troublesome crossing over the third set of spikes, wall jump as close to the top as you safely can. From that higher position, make a larger jump away, then use Double Jump toward the wall on the left.
Starting the crossing too low leaves more height for the airborne jump to recover. Move the launch point upward before trying to solve the whole obstacle with faster inputs.
Check these details before another attempt:
- Is Ori near the top of the safe wall section?
- Is the next jump carrying Ori away from the spikes?
- Have you identified the safe part of the left wall?
- Are you using the extra jump where it helps reach that wall?
Try the Longer Route Under the Wall
In the earlier wall section, try a long double jump underneath the obstruction from the far end. This gives you an alternative to waiting for Ori to slide off the middle wall and jumping within a tighter window.
Leave room for the crossing. Move outward under the wall, then use the extra jump to reach the destination. Pressing the second jump too early can push Ori upward before the obstruction is clear.
Save Before Another Difficult Stretch
Use the Spirit Well along the approach, and create a Soul Link where the game allows before another hazardous sequence. A nearby save keeps a missed jump from sending you through the same long approach again.
After unlocking Double Jump, continue through Gumo’s sequence to recover the Water Vein, which grants entry to the Ginso Tree. The next major objective takes you back toward that tree.
Before leaving, revisit nearby pickups that now sit within a comfortable jump. Leave the awkward pickups for later if the surrounding spikes still make the approach impractical.
Double Jump, Triple Jump, and Definitive Edition Movement
The Ori and the Blind Forest double jump is the foundation for the movement you need here. Other abilities expand your options, but they have separate unlocks and purposes.
Keep the edition distinction in mind when planning upgrades. Dash is an additional skill in Definitive Edition, while Leru’s Double Jump is part of the original game’s progression.
| Ability | What it adds | Where it fits |
|---|---|---|
| Double Jump | Another jump while airborne | Learned from Leru’s Ancestral Tree |
| Triple Jump | An additional jump beyond Double Jump | Available through the Ability Tree |
| Dash | A separate movement ability | An additional skill in Definitive Edition |
| Air Dash | The ability to dash while airborne | An upgrade requiring Double Jump |
If you are playing Definitive Edition, Black Root Burrows offers another movement option to pursue. Its entrance is above the first Spirit Well. Treat that as a separate exploration goal while keeping Leru’s tree as your Double Jump destination.
Triple Jump offers another airborne jump through the Ability Tree. Follow its upgrade path if that extra movement interests you, and keep practicing the wall transitions required around Moon Grotto.
For immediate progress, focus on getting comfortable with the skill you just earned:
- Practice spacing the initial jump and the airborne jump.
- Start wall crossings from a higher safe position.
- Choose the landing before leaving the platform.
- Revisit nearby collectibles without committing to every hazardous detour.
Double Jump makes exploration feel more flexible because you can adjust your path after leaving the ground. Use that flexibility deliberately, and Moon Grotto’s awkward crossings become a series of manageable movements.
FAQ
Where do you get the Ori and the Blind Forest double jump?
You get Double Jump from Leru’s Ancestral Tree in Gumo’s Hideout, within Moon Grotto. Follow the route down through the hideout, collect two Keystones, open the Spirit Gate, and absorb the tree’s light.
How do you activate Double Jump?
Jump once, then press the jump input again while Ori is airborne. A V-shaped effect appears when the extra jump activates. Adjust the timing to suit the height, distance, and obstacles involved in the crossing.
Do you unlock Double Jump with ability points?
Double Jump comes from Leru’s Ancestral Tree. Ability points are used for separate upgrades in the Ability Tree, including Triple Jump. Reach Leru to acquire the base skill.
What should you do after getting Double Jump?
Use the new skill to continue through Gumo’s Hideout and recover the Water Vein, which grants entry to the Ginso Tree. You can also revisit nearby ledges and collectibles that were previously out of reach.
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