Ori and the Blind Forest Can You Play After Completion?
Ori and the Blind Forest can you play after completion? Learn how saves influence backtracking, missable achievements, collectibles, and your 100% cleanup.
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Ori and the Blind Forest Can You Play After Completion?
Your remaining collectibles and achievements depend on where your save lets you resume. The answer to “Ori and the Blind Forest can you play after completion” is yes when loading your save returns you before the final sequence, allowing you to continue exploring. Plan around the original game’s Mount Horu restriction, which cuts off access to the wider forest.
For anyone asking “Ori and the Blind Forest can you play after completion,” separate finishing the story from completing your save. Returning before the finale lets you tackle unfinished exploration; it doesn’t open a new chapter set after the ending.
| Save situation | What it means for exploration | What to do |
|---|---|---|
| Original game, after entering Mount Horu | Entering Mount Horu prevents returning to the wider forest | Finish accessible exploration and achievements before entering |
| Save reloaded before the final sequence | Returning to this point allows further exploration | Revisit unfinished areas and collect remaining items |
Check where your save resumes before following an achievement checklist. The original game’s restrictions are especially important if you want every collectible, every secret, and full map exploration on the same run.
You also don’t need to replay the finale simply because you collected something afterward. Finishing an optional area gives you its exploration and story content without requiring another trip through the ending to see a different conclusion.
Official page: Ori and the Blind Forest (store.steampowered.com)
Story Achievements and What the Ending Leaves Behind
Story achievements mark your progress through Nibel. They reward reaching major locations, surviving pivotal sequences, and completing the adventure. Several arrive during normal progression, so focus your planning on achievements that require deliberate collection or specific actions.
Image: Steam / Moon Studios GmbH
The following milestones help distinguish story completion from broader completion goals.
| Achievement | How to unlock |
|---|---|
| The Journey Begins | Complete the prologue |
| The Ancient Being | Meet the Ancient Being |
| Rotten Inside | Enter the Ginso Tree |
| Run for Your Life | Cleanse the Ginso Tree’s Heart |
| Obtaining Clarity | Clear the haze from the Misty Woods |
| Solid Ground | Restore the winds of Nibel |
| Top of the world | Climb to the top of Nibel |
| Into the Fire | Enter Mount Horu |
| The Journey Ends | Complete the game |
The Journey Ends doesn’t mean every completion objective is finished. You can reach the ending while leaving collectible upgrades, hidden passages, and Ability Tree purchases unfinished.
That’s the practical issue behind “Ori and the Blind Forest can you play after completion”: earning the final story achievement and completing everything on your save are separate goals.
Finish the optional story in Black Root Burrows
Black Root Burrows offers another reason to explore. Its optional story explores Naru’s childhood, with memories that give more context to her life before the main adventure.
The additional areas also introduce Dash and Light Burst. Light Burst supports environmental puzzles, including lighting torches, and its projectiles can serve as Bash targets.
If you left this content unfinished, return to it during your cleanup. Beyond the collectibles, it offers a quieter stretch of storytelling after the pressure of the main adventure.
Watch your energy while experimenting with Light Burst. Repeated throws consume energy, so line up your shots before trying to activate distant torches. Inspect nearby switches as well: different doors use different mechanisms.
Missable and Collectible Achievements to Prioritize
The original game demands advance planning. Some story areas contain collectibles that become inaccessible as you progress, and Mount Horu cuts off your return to the rest of Nibel.
Image: Steam / Moon Studios GmbH
Pay particular attention to the Ginso Tree, the changing Misty Woods sequence, Forlorn Ruins, and Mount Horu. Search them carefully while progressing rather than assuming every missed item can be recovered later.
| Achievement | How to unlock | Original-game planning note |
|---|---|---|
| Master Guardian | Collect all Health Cells | Check restricted story areas before leaving |
| Powerhouse | Collect all Energy Cells | Search thoroughly during story progression |
| No Stone Unturned | Find all secrets | Include secrets inside restricted areas |
| World at Your Feet | Restore all Map Stones | Track unfinished Map Stones before Mount Horu |
| Master of the Forest | Visit 100% of the map | Explore remaining accessible passages before the final area |
| Safe and Sound | Save at every Spirit Portal | Use the portals in the Ginso Tree and Forlorn Ruins while visiting |
If “Ori and the Blind Forest can you play after completion” really means “can I rescue my unfinished achievement run,” your save’s location is crucial. In the original release, entering Mount Horu closes off the wider forest.
Separate map exploration from item collection
Master of the Forest requires visiting the map. Collecting an item and physically exploring every passage are different tasks, so inspect the map even after the remaining collectible icons look manageable.
Look for darker, unexplored sections on revealed maps. Sweep connecting tunnels, room edges, and short branches instead of repeatedly crossing the same main route.
Use this checklist before committing to the original game’s final area:
- Check remaining Health Cells and Energy Cells.
- Review unfinished Map Stones.
- Search accessible areas for unexplored passages.
- Confirm that you saved at the Spirit Portals you encountered.
- Finish combat objectives that need enemies outside Mount Horu.
Troubleshoot a nearly complete region
A region sitting just below 100% can be frustrating because the missing section may be small. Inspect boundaries between neighboring areas and follow passages through to their ends.
Include the routes around Black Root Burrows when checking the adjoining Moon Grotto area. Don’t assume that standing near a region’s label means every nearby passage belongs to that same region.
Work through one unfinished area at a time. That keeps your search focused and makes it easier to distinguish a missed branch from a collectible you already picked up.
Combat, Ability, and Grind Achievements
Once you’ve handled restricted areas, turn to achievements built around repeated actions. Several combat objectives require using a particular ability, so ordinary enemy defeats won’t satisfy every counter.
Image: Steam / Moon Studios GmbH
For “Ori and the Blind Forest can you play after completion,” check your remaining combat goals alongside your accessible areas. Finish objectives that require enemies outside Mount Horu before entering it in the original game.
| Achievement | How to unlock |
|---|---|
| Deadly Detonation | Kill 4 enemies simultaneously using Charge Flame |
| Flying Fury | Kill 3 enemies without touching the ground |
| Deadly Deflection | Kill 25 enemies using Bash to reflect projectiles |
| Stomp Master | Kill 50 enemies with Stomp |
| Blast Master | Kill 100 enemies with Charge Flame |
| Flame Master | Kill 500 enemies with Spirit Flame |
| Bash Master | Bash off enemies 10 times consecutively without touching the ground |
| Life Saver | Create 50 Soul Links |
| Power Player | Collect 200 Energy Shards |
| Phenom | Earn all skills in the Ability Tree |
Choose an objective before clearing a room. Use Stomp when working toward Stomp Master, or redirect enemy shots with Bash when pursuing Deadly Deflection.
For Deadly Detonation, look for an Ooze that divides into smaller enemies. Let it split, then use Charge Flame when four smaller targets are together. The same setup can support Flying Fury if you defeat three enemies while airborne.
Manage energy during Charge Flame attempts. Break blue crystals and gather energy drops as you travel instead of spending your remaining energy on an attempt with poorly positioned targets.
Finish the Ability Tree deliberately
Ability Tree completion has its own milestones: Soul Master covers Efficiency Skills, Utility Master covers Utility Skills, and Combat Master covers Combat Skills. Phenom requires all skills.
Collect Ability Cells and Spirit Light while exploring, then purchase your remaining upgrades. Upgrades that reveal collectibles and secrets on the map can help guide the rest of your search.
Keep checking your objectives even after completing the tree. You can finish every Ability Tree purchase while still having Ability Cells left in the world, so a full tree doesn’t automatically mean a fully explored map.
Your 100% Completion Order
For “Ori and the Blind Forest can you play after completion,” the most useful answer is a plan that protects your unfinished goals.
Follow this order, with extra care around restricted areas in the original release:
- Check your save’s location. In the original game, plan your forest cleanup before entering Mount Horu.
- Search story areas during your visits. Collect upgrades, investigate secrets, and use Spirit Portals along the way.
- Revisit accessible regions with your movement abilities. Check branches you couldn’t reach earlier.
- Complete remaining exploration and combat goals. In the original game, finish objectives outside Mount Horu before entering it.
- Search Mount Horu as you progress. Include its secrets and collectibles in your final-area sweep.
- Finish the story. If your save reloads before the final sequence, use that return to continue unfinished exploration.
- Plan separate challenge runs. Check their requirements before starting.
Separate collection goals from challenge runs
Some achievements depend on how you complete the entire adventure. A late cleanup session can’t erase deaths, undo Ability Point spending, or turn a long playthrough into a fast finish.
| Achievement | How to unlock | What to plan |
|---|---|---|
| Supersonic | Finish the game in under 3 hours | Focus the run on reaching the ending efficiently |
| Elite | Complete the game without using an Ability Point | Leave Ability Tree purchases untouched |
| Immortal | Complete the game without dying | Prioritize survival throughout the run |
Distinguish Ability Points from the movement abilities gained through progression. Elite’s restriction concerns spending Ability Points; it doesn’t require abandoning the traversal tools that carry you through Nibel.
Practice difficult platforming and escape sequences before attempting a deathless run. For a timed attempt, decide which detours you’ll skip before beginning. Keep your exploration run available as a place to learn routes and movement combinations.
FAQ
Ori and the Blind Forest can you play after completion?
Yes, when loading your save returns you before the final sequence, you can continue exploring. In the original game, entering Mount Horu prevents returning to the wider forest, so finish objectives outside that area before entering.
Does finishing the game unlock a playable world after the ending?
Reloading can return you to a point before the finale. You can work on unfinished exploration and collectibles from there, but you aren’t exploring a new version of Nibel set after the ending.
Should I collect everything before entering Mount Horu?
In the original release, finish your remaining objectives outside Mount Horu before entering. Search restricted story areas during their visits, too, because reaching the final area won’t restore access to earlier missed collectibles.
Can I earn every achievement by cleaning up one completed save?
Whole-run challenges require their conditions to hold throughout the adventure. Supersonic requires finishing in under 3 hours, Elite requires spending no Ability Points, and Immortal requires completing the game without dying. Plan dedicated attempts for conditions your existing run has already broken.
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